//==============================================================================
// sentinel main_anim.txt
//==============================================================================

import sentinel_handprojectile_defines_anim.txt

//==============================================================================
define Olympus
{
	SetSelector
	{
		TechLogic none/Sentinel Improvement
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}	
		set hotspot
		{
			version
			{
				VisualParticle SFX C Tiger Spirit Glow
			}
		}
	}
}

//==============================================================================
//define Ring
//{
//	SetSelector
//	{
//		TechLogic none/Sentinel
//		set hotspot
//		{
//			version
//			{
//				Visualnone bimmy
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visualparticle sfx g hades sentinel ring
//			}
//		}
//	}
//}

//==============================================================================
define birtheffect
{
	set hotspot
	{
		version
		{
			Visualparticle SFX G Sentinel Birth Effect
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
			Visual SFX G Sentinel_idleA
			connect RightHand HandArrow hotspot
			connect BackChest Olympus hotspot
			//connect HOTSPOT Ring hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
			Visual SFX G Sentinel_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false BowArrow checkVisible
//-- end auto generated section
			connect RightHand HandArrowReadied hotspot
			connect BackChest Olympus hotspot
			//connect HOTSPOT Ring hotspot
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
			Visual SFX G Sentinel_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false BowArrow checkVisible
//-- end auto generated section
			connect RightHand HandArrowReadied hotspot
			connect BackChest Olympus hotspot
			//connect HOTSPOT Ring hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
			Visual SFX G Sentinel_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.09 false SentinelDeath checkVisible 
//-- end auto generated section
			connect RightHand HandArrow hotspot
			connect BackChest Olympus hotspot
         }
      }
   }
}

//==============================================================================
anim birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
			Visual SFX G Sentinel_BirthA
			connect RightHand HandArrow hotspot
			connect ATTACHPOINT birtheffect hotspot
			connect BackChest Olympus hotspot
         }
      }
   }
}
